Follow your curiosityThe topic index

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Find your next read, from creative coding and new interfaces to the things people make with their hands.

Find your next interestMost stories first
  1. Design

    The choices that give an idea a usable form. Follow drawings, prototypes, and revisions through the details of an object, an interface, or a shared space.

    11 stories
  2. Technology

    Machines, screens, and the small decisions inside familiar devices. Stories that stay close to how technology is made, used, understood, and kept in working order.

    9 stories
  3. Tools

    Objects chosen because they help with a particular job. Close observations of handles, controls, working surfaces, and the things that earn a place within reach.

    9 stories
  4. People

    The people whose questions and decisions give work its direction. Stories about listening, explaining, sharing a space, and making room for another way of seeing.

    8 stories
  5. Processes

    The order of work, including the parts that need another attempt. Notes on revisions, handovers, working versions, and deciding what to carry into the next stage.

    8 stories
  6. Craft

    The patient work of shaping and adjusting. Stories about close decisions at the bench, including the awkward versions and small repairs that help an object make sense.

    7 stories
  7. Work

    How a working day takes shape, from the first useful question to the note left for someone else. Essays on attention, collaboration, and finishing a piece.

    7 stories
  8. Collaboration

    Work carried between people, through a conversation, a shared drawing, or a well-placed note. Essays on making an idea clear enough for someone else to continue.

    6 stories
  9. Interfaces

    The points where a person meets a system. Notes on labels, controls, feedback, and the small sequences that make a device or a task understandable.

    6 stories
  10. Objects

    A camera, a bowl, a book, or a familiar piece of equipment. Stories about the shapes we handle and the different uses an ordinary object can acquire.

    6 stories
  11. Materials

    Metal, paper, wood, and plastic encountered through making and use. Looking at surfaces, edges, joins, and the marks that a finished image can leave out.

    5 stories
  12. Prototyping

    Early versions with something left to resolve. Stories about making an idea available to touch, compare, question, and change before its shape becomes too settled.

    5 stories
  13. Workspaces

    Rooms and surfaces arranged around the things people do. Studios, offices, meeting places, and the small changes that make space for a particular kind of work.

    5 stories
  14. Field notes

    Shorter observations gathered around ordinary work. A shelf, an open window, or a note on a table can be enough to begin looking more closely.

    4 stories
  15. Research

    Looking closely enough to ask a more useful question. Following observations, conversations, drawings, and practical tests without making the first answer do all the work.

    4 stories
  16. Architecture

    Buildings considered from the street and from the rooms inside. Looking at light, materials, and the relationship between a drawn plan and an inhabited place.

    3 stories
  17. Infrastructure

    The structures behind a working city or a busy room. Looking at connections, surfaces, and shared systems through the visible details of the places they occupy.

    1 story
  18. Manufacturing

    A closer view of the places where objects take shape. Machinery, components, controls, and the transition between a drawing, a working version, and a finished piece.

    1 story